DPI / PPI Calculator — C source
Compute screen pixel density (PPI/DPI), dot pitch, physical dimensions, and aspect ratio from any resolution. Solve for PPI from a diagonal, or derive the diagonal from a known PPI - all in your browser.
This is the C implementation — the same logic the interactive tool runs, in a shareable, citable form.
/* =============================================================================
* dpi-ppi.c — CosmoDev polyglot showcase port of the `dpi-ppi` tool
* -----------------------------------------------------------------------------
* Language : C (C11, standard library only)
* Source: ported from src/lib/dpi-ppi.ts (the canonical, live TypeScript
* lib); mirrors src/tool-sources/dpi-ppi/{python.py,rust.rs}
* License : display source — part of CosmoDev's polyglot tool pages
* (dev.cosmolabs.org). Shown verbatim alongside the JS/TS/Go/Rust/
* Python ports and the other language ports.
* -----------------------------------------------------------------------------
* Display pixel-density math. Diagonal length in pixels, pixels-per-inch
* computed from a known physical diagonal, physical width/height/diagonal in
* both inches and millimeters, dot pitch in millimeters per pixel, and a
* reduced aspect ratio — all derived from a pixel resolution.
*
* Pure, deterministic, side-effect free. A zero divisor does not trap:
* double division follows IEEE-754 wherever C11 Annex F (IEC 60559) is
* defined — mainstream compilers default to it — so x / 0.0 yields
* ±infinity and 0.0 / 0.0 yields NaN. Callers should guard with isfinite()
* before display. (The Python port routes every division through a safe_div
* wrapper only because Python raises ZeroDivisionError for float division.)
* =============================================================================
*/
#include <math.h>
#include <stdio.h>
/* Fixed conversion factor between inches and millimeters. */
static const double MM_PER_INCH = 25.4;
/* Pixels-per-inch result. */
typedef struct {
double ppi;
} dpi_ppi_ppi;
/* Physical dimensions of a display, in inches and millimeters. */
typedef struct {
double width_in;
double height_in;
double diagonal_in;
double width_mm;
double height_mm;
} dpi_ppi_physical_size;
/* Diagonal length in pixels: sqrt(w^2 + h^2).
* The sign of the inputs is irrelevant because both terms are squared. */
double dpi_ppi_diagonal_pixels(double w, double h)
{
return sqrt(w * w + h * h);
}
/* Pixels per inch, given a resolution and a known physical diagonal in inches. */
dpi_ppi_ppi dpi_ppi_compute_ppi(double w, double h, double diagonal_inches)
{
dpi_ppi_ppi r;
r.ppi = dpi_ppi_diagonal_pixels(w, h) / diagonal_inches;
return r;
}
/* Derive inches and millimeters from a resolution and a ppi. The diagonal is
* recomputed from the derived inch dimensions so it stays consistent with the
* width/height values. */
dpi_ppi_physical_size dpi_ppi_physical_size_from_ppi(double w, double h, double ppi)
{
dpi_ppi_physical_size s;
s.width_in = w / ppi;
s.height_in = h / ppi;
s.diagonal_in = dpi_ppi_diagonal_pixels(s.width_in, s.height_in);
s.width_mm = s.width_in * MM_PER_INCH;
s.height_mm = s.height_in * MM_PER_INCH;
return s;
}
/* Dot pitch (pixel size) in millimeters per pixel: 25.4 / ppi. */
double dpi_ppi_dot_pitch(double ppi)
{
return MM_PER_INCH / ppi;
}
/* Integer greatest-common-divisor via Euclid's algorithm, used to reduce
* aspect ratios. Inputs are truncated toward zero and taken in absolute
* value first, so the sign and fractional part of the inputs never matter.
* (The double-to-long long casts assume finite inputs — the w > 0 / h > 0
* guard in dpi_ppi_aspect_ratio has already rejected NaN and negatives, and
* real display resolutions are far below the i64 range.) */
static long long gcd_ll(double a, double b)
{
long long x = (long long)fabs(trunc(a));
long long y = (long long)fabs(trunc(b));
while (y != 0) {
long long t = y;
y = x % y;
x = t;
}
return x;
}
/* Reduced aspect ratio as "w:h" (e.g. "16:9"), written into `buf` — a buffer
* the caller supplies and owns; the return value is also `buf`, for chaining.
* Writes "-" when either side is not a positive number (this also covers NaN,
* since every comparison with NaN is false) or when the ratio will not
* reduce. No heap is involved; 32 bytes is ample for any i64 pair. */
char *dpi_ppi_aspect_ratio(double w, double h, char *buf, size_t bufsz)
{
if (!(w > 0.0) || !(h > 0.0)) {
snprintf(buf, bufsz, "-");
return buf;
}
long long g = gcd_ll(w, h);
if (g == 0) {
snprintf(buf, bufsz, "-");
return buf;
}
long long wi = (long long)trunc(w);
long long hi = (long long)trunc(h);
snprintf(buf, bufsz, "%lld:%lld", wi / g, hi / g);
return buf;
}
Also available in 13 other languages
Every CosmoDev tool ships its pure logic in TypeScript (web) and Go (CLI), with authored implementations in a dozen-plus languages — the same contract, ported. Compare all languages side by side →